Ground Zero Games is known for two things. 1: Great sculpts, and B: not having photos of those great sculpts. I bought a large collection of their 25mm figures from a guy a couple years ago and just started painting them up for use in Tomorrows War and solo games of 5150 Star Army. The collection isn’t quite complete so I’ve been adding to it from GZG and also just recently contacted Eureka Miniatures to pick up some of their sculpts too. I also just got some new toys for photography, macro extension tubes, and wanted to play around with them so I figured I’d take some photos of these great sculpts.
The sculpts are pretty good, my favorite so far from GZG’s 25mm. The details are well defined and realistic. The sizes, sculpts and quality are pretty consistent across the entire GZG range and match size wise with several other 25mm range including the West End Games Star Wars figures which I should be tackling later this year. The castings I got with the collection were very clean and the new ones I ordered recently have minor and very easily cleaned up flashing.
January is seeing some slow but steady progress on my goal of 350 painted miniatures this year. I’ve prepped a bunch of Ground Zero Games old school 25mm Star Grunt minis and started painting a squad while waiting for some 6mm Battletech minis to dry between paints and washes. I’m batch painting both projects so it’ll add up to about 15 miniatures done for the week, which is a good start to the year!
As my ragtag platoon advances towards Saint Mere Eglise it comes upon a cluster of houses that is clearly being used to garrison some Jerry’s. We need to clear out these houses so we’re not leaving enemies to our rear when we get to Saint Mere Eglise. As we ready our assault we run into a lieutenant an eight more paratroopers. We split into three squads and advance to secure what will be our Northern flank.
I have a decent sized collection of unpainted Ground Zero Games 25mm Stargrunt figures that I’m planning on using in both Tomorrow’s War and 5150 Star Army from Two Hour Wargames. My plan is to use them to fight out both the first and second Glory War, pitting the DPRG against the combined force of the US Marines and the Republic of Arden.
GZG’s Neu Swabian League’s troops in their hard armor, enclosed helmets, gyro-stabilized SAWs and energy weapons fit well into my vision for the US Marines. They looks tougher than the ESU troops but still just behind the cutting edge like the Marines are described.
One of the reasons I wanted to learn Two Hour Wargames’ system of rules was to play co-op games with my friend Murph. The stars aligned and Murph came down to play a game and catch up, so I picked up the Nuts! campaign Blood on the Risers campaign so we would have something a little more structured than the random learning games I’ve been playing solo. We played through the first scenario and I replayed it again at night.
The campaign begins with my lone lieutenant parachuting into Normandy in the middle of the night on D-Day. A AAA battery and three PEFs are deployed to the table. As my character searches the fields for some equipment bundles the PEFs move on up towards me.