15mm GZG Colonial Defense Force review and painting.

Ground Zero Games makes a well fleshed out 15mm line of Colonial Defense Force troops including heavy weapons and both helmeted and soft capped versions of most sculpts. Lightly armored and armed with basic weapons these will fill the role of backwater or reserve troops fantastically.

The line includes the standard packs of riflemen, SAWs, snipers and shoulder fired rockets, command and coms, and several heavy weapons with generic crews that could be swapped into any of the other heavy weapons GZG makes. There are also figures with smaller assault weapons and shotguns, suitable for close quarters combat, horse mounted scouts, and a motorcycle mounted trooper.

Local defense troops set up a roadblock.
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Review: Earth Force Homeguard from Rebel Minis.

While organizing my 15mm figures I came across my Rebel Minis Earth Forces Homeguard figures. Aside from the bases needing to be finished it seems I never painted up any NCOs or officers. Thankfully I had several packs of figures still sealed up so I got to painting! These figures are part of the Earth Force range which consists of the Homeguard in open helmets and the Marines in closed helmets but fairly identical kits and weapons. The marines have a tripod mounted gun and crew that with a head swap could serve with the homeguard.

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GZG 25mm Colonial Militia.

With my solo campaign centering around the invasion of a newly colonized planet I wanted to have some believable militia/national guard. Thankfully GZG has a great line that fits in with my existing 25mm collection.

The Colonial Milita could easily double as corporate security if you leave out the old veterans and crazy hair.

A batch of militia on the table.
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Week of June 28th, great progress for the start of July.

I set out this past week to finish off two forces, and start two more. I had the last of my ESU naval troops to finish up in their urban camo, and the last six destroyers for my Kra’Vak fleet that I accidentally washed off the red ink from. I also wanted to start my 15mm GZG Colonial Militia troops and the 15mm murder robots from The Scene that I had to strip the poor paint jobs off of and rebase.

I wanted to paint the robots a metallic red. After seeing a couple of videos on YouTube out maxing your own metallic pants I gave it a try. Unfortunately the robots turned out a pink Pepto-Bismol-ish color that I was most definitely not pleased with. So I took this as an opportunity to test a couple things out since I couldn’t find a metallic red paint I was satisfied with. We’ll see how it turns out and I’ll strip them again and use the best method.

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Peoples Liberation Army. First Glory War solo campaign.

The First Glory War commences as the Peoples Republic of China lands troops on Glory in a bid to cement their claim on the newly settled garden world. A company worth of light mechanized troops, plus logistical support, lands near what will eventually become the Republic of Arden. The forces were hastily assembled from the 11th Stellar Intervention Division which had just stood down from a seven year long suppression of a rebellion on their colony world Zhuang. Although the war on Glory was short and only included a handfull of major actions it did see the first use of Armored Fighting Suits in the last days of the war.

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Progress for the week of June 7th.

Well this is really about a months worth of progress it seems. The ‘Rona caught up and some other family crisis’s slowed me down for a couple weeks. I was making some slow progress but I didn’t finish anything until this past week where I made some good progress.

I finished off ten more of Rebel Miniatures Earth Force Home Guard troops, leaving only about 15 more before I’m finished with that particular lead pile and move on to the Rebel Minis Titan Marines.

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GZG 25mm ESU figures for Tomorrows War

Part of the collection of Ground Zero Games Stargrunt figures I picked up included a platoon of Eurasian Solar Union ‘Naval’ figures. These come in two uniforms, one with helmets and hard chest armor and a smaller selection with the same uniforms and added ‘cold weather capes’. I’ve decided to use these as my Democratic Peoples Republic of Glory regular troops and the cold weather capes as stealth camo capes acquired through the backing of China late in the Second Glory War.

The sculpts were done by Kev White and hold up very well for their age. I ordered some extras from Ground Zero Games recently and the casts are just as clean as the 20 year old ones I have. They are full of sharp details and are consistent in size with the rest of the Stargrunt line and with the WEG Star Wars figures I have.

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Progress for the week of April 10th.

This week was a good week, with a wide range of progress. I’ve tackled miniatures, work projects, block progress and YouTube progress, although I’ve slipped in my Instagram posting mostly because of the work project.

I finished up 10 Terminator Genisys resistance fighters in a similar urban camo paint scheme that I’ve been working on for the GZG figures. I’m not entirely satisfied with the paint jobs but it pulled together a little more after the ink was so I’m going to call them done and put them in the storage box. They’re just going to get cut down in droves by the terminators anyways.

The Resistance fields a heavy weapons squad to take out some toasters!
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Three projects from the back of the shelves.

I’ve been going through my tubs of minis and clearing half finished projects off of shelves. I’m really not interested in moving minis with half a paint job on them, I finished a bunch of my planned painting early this week so I wanted to knock out some quick progress.

I started finishing off a whole bunch of painted 15mm sci fi minis whose’s bases were never painted. I’ve looked into a rules systems called Mech Attack which uses hex basing and infantry on movement bases which lead me to take some 15mm mechs I had put on washers and take them off for rebasing. Unfortunately in the process some paint was stripped off of the feet and needed to be retouched. These Khurasan 15mm mech walkers will be used as infantry support mechs, the smallest mechs I’ll be fielding and probably designed as vehicles in the rules. Mech Attack doesn’t have rules for anything this small so I’ll have to figure something out. I also pulled out two un-built models, so I’ll be doing a video when I assemble and paint them. These are simple walkers with two twin autocannons and a 2 shot anti-tank missile launcher. They’re small and squat and serve as lower tech walkers in my Tomorrows War forces. Khurasan sells these as the Python Power Armour under their Nova Respublik line

Khurasan’s Python Power Armour promo photos.

I learned about Mech Attack from the Chicago Skirmish Wargames blog where they’ve done several write ups of club and convention games they’ve used the rules set for playing in 28mm with some awesome terrain and mechs! Check out their archives here: Chicago Skirmish Wargames

I also pulled out two Combat Wombat grav scout armored cars from the same box. One was finished, but the second had it’s commander bust loose before it could be finished being painted. The vehicle commanders are Brigade Models vaguely Russian troops. I’ve used them as DPRG in Tomorrows War where these scout vehicles are higher tech than their usual equipment and provided by their Earth based sponsors. I’ll be basing them on a hex base and giving it a floating appearance with some brass rod, which has to wait for Litko to open back up. Combat Wombat has unfortunately been out of business for years with the fellow who bought the line refusing to even answer questions about it any more, which is a shame because their turned brass barrels were awesome and a unique product in the 15mm sci-fi scene.

Combat Womabt’s Fennec grav scout car sample photo.

The third project I finished off this week was a set of Warlord Games Higgins Boat gunners. I go these well over a year ago for our D-Day in July game and didn’t get them finished in time for the 2019 game so they sat on the shelf. I don’t know if we’ll be doing a D-Day game this year with the pandemic but I wanted to get them finished and moved off the shelf of shame. I also have a third Higgins Boat to finish painting. It’s tough finding color photos of the drivers and gunners but the ones I found had the life jackets painted in some ‘Army Green’ colors, which is boring. So I went with the yellow life jackets, might not be historical but it does give them some more character and they stand out now.

As far as my 2020 painting goals go I only get to count the 28mm gunners, the others are just retouching so they don’t really count towards my 350, but I have 25 or so GZG 25mm ESU figures based and prime and I’ll start knocking them out next week, so April looks like it’ll be a good month.

I talk about my effort to clear out stalled projects in the my contribution to the Wargaming Recon blog here: Stalled projects, or Oh Shiny! The road to 350.

Weekly progress for the week of April 12th.

I started of the week with a short list of models to paint. I wanted to start on my Tehnolog Battletech force and paint up some of the Beyond the Gates of Antares Ghar battlesuits, not that I know what to use them for since I don’t play the actual game.

The more I use them the more I like the Army Painter matched primers and paint. They’re not cheap but they speed up my painting progress quite a bit, and these days the time is more important to me. I used the Wolf Grey and decided on a french Caunter camo inspired paint scheme for both the Ghar and the mechs. Painting them together helped get them finished pretty quick, by the time I finished going down the production line with one color the first model was dry and ready for the next.

Primed, camo airbrushed on, ready for the paintbrush!
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